- Game & Level Design
- Programming
- Project Management
- VFX & Shaders
Graduated in Game and Level Design in 2013,
I worked as a Level Designer at KD Productions,
then as a Lead Game and Level Designer.
I worked on 6 published games for PC, Switch, iOS, and Android.
I began learning programming in 2015 and fell in love with it,
as I found out I was able to quickly prototype and test my ideas on my own.
Since then I never stopped learning and improving
my ability to write clean and efficient code.
I'm specialized in C# but also proficient in JavaScript, TypeScript, CSS and HTML.
In 2017 I co-founded Claws Up Games.
As a Game Director, I managed a team of 6 people,
from pre-production to the release of a game on PC and Nintendo Switch.
As a CEO, I also handled Public Relations at numerous events and managed contract negotiations with publishers for the business side.
Since I started working in game dev, I have always enjoyed working on VFX as a hobby.
Over time, I have developed some expertise in this field,
such as 2D animation using Adobe Flash and Unity Particle System.
Lately, I've been enhancing my skills in the tech art field by learning shaders (HLSL, Unity Shader Graph and Amplify Shader Editor).
Motion Dance
Roles: Lead GD /LD Platforms: iOS, AndroidKurio Xtreme
Roles: Game Design, Level Design and Scripting. Platforms: iOS, AndroidRoyal Rebel 5 Racer
Roles: Game Design, Level Design. Platforms: iOS, AndroidMotion Sports
Roles: Game Design, Level Design. Platforms: iOS, AndroidGame Jams
Roles: Programming, Game Design, Level Design, VFX and Shaders Platforms: PCCo-founder, Game Director, Programmer
Claws Up Games - Lyon
Lead Game Designer - Level Designer
KD Productions - Vaulx-Milieu
Level Designer
KD Productions - Vaulx-Milieu
Game/Level Design degree
Gamagora - Lyon
Sociology degree
University of Burgundy - Dijon